EXP Balance

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EXP Balance

Post by Weiner on Thu May 21, 2015 11:16 pm

The xp system needs a serious rework. Here are my suggestions:

  • Combat xp needs serious attention. Currently, you only get 1 xp per 1 damage. Getting strength and magic up is REALLY long and boring. Furthermore, health levels up way too quickly (30 xp per 1 hp taken). As of today, I have level 27 strength and 75 health which is completely unbalanced. Higher leveled players are actually hitting max hp too soon while having under 40 strength.
  • Diamond gear smithing gives the same xp as gold smithing. Yup.
  • Salmon and octopus take a very long to time to fish but give only slightly more xp than tuna. Making salmon and octopus completely useless as they cannot be sold for money or cooked. If salmon and octopus give about 300xp and 500xp respectively, they would might be a decent choice.


Last edited by Weiner on Sun May 24, 2015 1:07 pm; edited 1 time in total


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Re: EXP Balance

Post by Decoy on Sat May 23, 2015 3:37 pm

I agree with Weiner, It needs some balance work. Mainly in the combat area.


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