Map Progress

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Map Progress

Post by Kart on Tue Jul 19, 2016 11:33 am

The engine has dynamic lighting, so i made a dimly lit library where you can learn a bunch of spells.
What do you think?



And here's the beach with animated water in-game.

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Re: Map Progress

Post by Fyrember on Wed Jul 20, 2016 7:09 am

Sounds pretty cool, is a nice way to utilize everything that this new engine provides, keep it up!

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Re: Map Progress

Post by Kart on Wed Jul 20, 2016 9:35 am

Fyrember wrote:Sounds pretty cool, is a nice way to utilize everything that this new engine provides, keep it up!

Yeah, the dynamic light system is great. Gonna use it to simulate night as well.
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Re: Map Progress

Post by Fyrember on Thu Jul 21, 2016 7:24 am

Kart wrote:
Fyrember wrote:Sounds pretty cool, is a nice way to utilize everything that this new engine provides, keep it up!

Yeah, the dynamic light system is great. Gonna use it to simulate night as well.

You mean to make the transition from day to night smoother?

That too, but using the already made light system to simulate night by simply adding up to 80% opacited darkness filter during the night, where your character is lit up along with other sources found on maps(lampposts, candles, torches etc) and giving your character a bigger light radius depending on if you're wearing a light source or not.

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Re: Map Progress

Post by Femenazi on Sat Jul 30, 2016 6:27 am

Everythings looking amazing so far, I get more excited for the release each time I check in.

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Re: Map Progress

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